IDEAS



From the discussion above, the commonly justified reasons for prototyping are:
  • To validate new science, technologies or processes: i.e. proof of concept.
  • To validate that a product conforms to specific user, market and other requirements.
  • Create a 'Feature Sieve' to separate good and useful features from bad and non-useful features up-front.
  • To provide market demos.
  • To provide quality / reliability testing platforms.
  • To allow new feature / product analysis.
  • To verify Usability.
  • To test features before the design is sent into production.
  • To point out mistakes or wrong-turns in: design, concepts, construction, testing.
  • To pretest regulatory / safety design.
  • To prove design value to users / market.
  • To validate cost of manufacture (COM - components, testing, labor, overhead) since manufacturers can see, touch and test the prototype.
  • To verify that appropriate materials and components are used.
  • To verify manuals / written data.
  • To verify product interfaces (human factors).
Whenever the prototype stakeholders are able to investigate a real thing by holding, feeling, smelling, viewing, hearing and trying out features and experiencing performance, a much greater depth of feedback can be garnered.

As friend Bill (Evans) puts it: "I cannot really get enthused about a project or product until I have seen a resemblance of the finished ideas / concept… I also don't believe the skills / ideas / and validity of the product and company until I see something. That to me is value"

Ahh…but, with the good always comes some bad…

 
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©2003 Richard M. (Dick) Haney
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